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On December 10, EA released a legends pack, which included Mark Coleman, Matt Hughes, Quinton Jackson and Brock Lesnar. On November 19, EA released a fifth patch, this one including Myles Jury, Andrei Arlovski, and Yoel Romero.
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On October 29, EA released their fourth patch including Hector Lombard, Diego Sanchez and Michael Chiesa, and also making Gegard Mousasi able to switch to the middleweight division. On October 2, EA released their third patch including Tim Kennedy and Gunnar Nelson, and also making Nick Diaz able to switch to the middleweight division. On August 26, 2014, EA released another patch that included heavyweight Stipe Miocic as well as welterweights Matt Brown and Mike Pyle. Dillashaw, Tyron Woodley and Takeya Mizugaki to the roster.
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A free content update was released for download on July 22, 2014, adding T.J. Gracie is playable in the middleweight division, and Lee is playable in bantamweight, featherweight, lightweight and welterweight. UFC legend Royce Gracie and late martial arts icon Bruce Lee are both featured in the game as bonus unlockable fighters. The final roster consists of 97 UFC fighters (not including DLC additions). The roster was gradually revealed by EA Sports in batches. The Fight Night team ( EA Canada) became the UFC team.
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The company said that the decision was based primarily on its perception that the UFC has greater international prominence, although EA Sports did offer that the boxing series could potentially return. Īs a result of the new project, Electronic Arts put its Fight Night boxing franchise on hold.
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The game is one of the first to run Electronic Arts's Ignite engine. The first gameplay for the game was shown at the Xbox One reveal event in a trailer by EA Sports. THQ reported that the publishing rights were purchased by EA Sports for an "undisclosed cash payment". After the closing of THQ, Electronic Arts announced a "multi-year, multi-product" partnership with the Ultimate Fighting Championship at the Electronic Entertainment Expo 2012. With the growing popularity of MMA (the UFC banner particularly) and THQ's success, Electronic Arts began working on EA Sports MMA, featuring UFC's then promotional rival, Strikeforce. With the success of the series, THQ quickly began working on a sequel, UFC Undisputed 2010, and followed this release with UFC Undisputed 3 in 2012. THQ's UFC 2009 Undisputed shipped approximately 2 million copies. The UFC then turned to developer THQ to develop UFC titles. Also included are perks unlocked throughout career to boost game-plans.Ĭonflict originally arose between UFC president Dana White and Electronic Arts, when the UFC approached EA Sports to develop a UFC video game and EA refused. The Ultimate Fighter is featured at the start of Career Mode. The game also simulates "full body deformation" to connect players with their player-character. Its artificial intelligence accommodates for changes in player strategies mid-game to make the gaming experience more realistic than in previous UFC games. The whole package is an eye-opener, considering the publisher's lesser offerings as of late.EA Sports UFC is a mixed martial arts fighting game based on the Ultimate Fighting Championship (UFC). The visuals look great, there is a wealth of gameplay options - and nuances within the game are minimal. The multiplayer and knockout modes are just as rewarding.ĭespite the fluctuating difficulty of victory and the horrendous microtransaction options, EA Sports UFC 3 has taken what was already good - and made it even better. It's surprising how well-designed it is - creating custom narratives, urgency, and objectives in one neat little package. The GOAT career mode puts players in the shoes of a budding MMA fighter, dealing with every detail in between. Yes, the combat is as excellent as it should be - but it's the surrounding features that make this edition stand out.ĮA Sports UFC 3 game modes are some of the most engaging within their sports repertoire. It is accessible, yet you'll be investing some time to master it if you wish to succeed. The control schematics are geared, so players have complete control over their punches, kicks, and move executions. On the subject of the fights - they are intricately refined. However, there feels a genuine effort to improve these games and create a much more holistic experience than just ring combat. It would be easy enough to copy and paste a fighting game and slap the UFC brand on it. What consistently jumps out at you with this franchise does even more so in EA Sports UFC 3 - the gameplay experience is well rounded.